Our fourth class explored numerical simulation, a common computational tool for solving complex, many-body problems. In its most basic classical form, numerical computation is the process of solving for the position (x) and velocity (v) of every object of mass m in a system with a given force law (F) using Newton’s Laws of Motion, following a two-step iterative process:
Human Numerical Simulation
We had our first chance to demonstrate human numerical simulation during the first STE[+a]MConnect conference held at Qualcomm. Physics students Evan Grohs, Daniel Gonzalez and Neil Sapra all participated in conducting a 3-body interaction in 2D using a force law that was proportional to mass/distance. After negotiating initial positions and velocities, we kept the simulation going (including a swap in when one of us got tired) until we ran out of tape to trace the paths. We’ll be doing our next simulation during the Physics 87 class in May.
We may have forgotten to clean this up before we left…sorry.